//
//  LevelScreenConfig.h
//  FruitCrush
//
//  Created by gaoyu on 15/8/8.
//
//

#ifndef __FruitCrush__CountDownModeLevelScreenConfig__
#define __FruitCrush__CountDownModeLevelScreenConfig__

#include "cocos2d.h"
#include "MonsterConfig.h"
USING_NS_CC;

typedef enum {
	CountDownModeLevelScreenTypeNone = 1000,
	CountDownModeLevelScreenTypeType01,
	CountDownModeLevelScreenTypeType02,
	CountDownModeLevelScreenTypeType03,
	CountDownModeLevelScreenTypeType04,
	CountDownModeLevelScreenTypeType05,
	CountDownModeLevelScreenTypeType06,
	CountDownModeLevelScreenTypeType07,
	CountDownModeLevelScreenTypeType08,
	CountDownModeLevelScreenTypeType09,
	CountDownModeLevelScreenTypeType10,

	CountDownModeLevelScreenTypeTypeMax,
    
    
} CountDownModeLevelScreenType;


class CountDownModeLevelScreenConfig : public Ref
{
public:
    static int getMonsterType(int type);
    static bool* getBadStateMatrix(int type);
    static int getWinGold(int type);
    static bool* getBadUpStateMatrix(int type);
    static bool* getJellyMatrix(int type);
    static int getBombNum(int type);
    static bool* getProtectCoverMatrix(int type);
    static bool* getBlankMatrix(int type);
    static int getMoveStepLeft(int type);
    static int getTypeNumLimit(int type);
};

#endif /* defined(__FruitCrush__LevelScreenConfig__) */
